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Add Line of Sight (Visibility) system #87
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…y can be performed at
… visible tiles, Set sensor ranges for ships, Fix On(End/Begin)Perform() not being called in child classes
…ion (manually call in begin play after visibility is all set)
…gging if ship hit
…y during its turn
…den grid tile to black texture with 1px transparent border
planeer
approved these changes
Jan 16, 2018
Nevith
approved these changes
Jan 17, 2018
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AETVObstacle
class (opens Add Obstacles #86)SensorRange
property to ShipSensorRange
toMoveRange + 1
(will take proper effect when 9d4fb56 is merged)GameModeBase
in-lineconst
UpdateVisibleTiles()
function which updates the board effects if called from player side or debug is enabled, and additionally returns array of visible tile positions (if passed, pass by ref)GetVisibleShips()
function which filters all ships on board by visibility (pass by ref)On(End/Begin)Perform()
not being called in child classes